

The fights harder than those not only require the steps I've listed but also a very limited roster of ships to do it with, as some ships are objectively a lot better than others and you need the best of the best to even hope of winning that particular fight.

The third step is to use a mobile strike force to methodically butcher the enemy as it scrambles to capture everything, leaving its forces isolated from one another, while yours are concentrated into a fine, sharp blade to cut thru them one by one.įollow these three steps and Ordos will be perfectly farmable with minimal to no losses. The AI prioritizes capturing these and preventing him to capture them all and not just concentrate all of its superior forces into killing your ships is vital for your success. The second step is to have enough annoying little helpers to keep contesting buoys as much as possible. Ensuring you can deploy as many Fleet Points as the enemy no matter how bigger his forces are. The first step is to capture buoys to level the field. Get in there and have your meatgrinder of a fleet destroy things as fast as they can. If the enemy has superior shielding, flux capacity and officers and you can't muster enough long range firepower to keep it away then the answer is to do the opposite. Forget about any beam weapon that ever existed that is not called Tachyon Lance or Ion beam and, for the love of Ludd, forget about the Paragon. Forget about anything too slow or without a burn drive to get closer to the enemy. It's not a problem it's a question and the answer to it is YES.įorget about carriers using fighters, forget about long range kiting. I already have 5 Moras in my fleet so I should just get more of them instead of switching to Drovers.Beating and Doritos involves the same tactics for when it's raining and there's a horde of starving, hydrophobic man eating racoons running towards your house from every direction. I know Drovers and Herons get system bonuses to fighters whereas Moras get Damper Field but it should be fine. I'm pretty sure that guy's using those drones you can only get from fighting the Remnant so that's a no-go for me right now. Mora has 3 slots for fighters so I'm thinking 2 Wasps 1 Trident. Wasps will swarm all over them as a distraction, and by the time the Tridents get in range there will probably be a ship or two with downed shields for them to bomb. Tridents only have 130 combat speed VS the Wasp's 325.Īs for weapons, Moras have 2 medium missile slots and 8 small ballistic slots. Longest range on a small ballistic weapon is only 700 so it would be pointless to take anything other than point defense for those. I haven't gotten good mileage out of the Pilum LRM Launcher because of how slow the missiles are but if I'm gonna be taking nothing but Moras the volume of fire should be high enough for them to work.Īre you simply looking to hunt a solo fleet (or maybe two at a time), or looking to do the crazy test of skill 4-5 Ordo fleets in one giant battle? What's your recommendation for the 2 missile slots? My personal favorite is the Harpoon MRM Pod, it has 2500 range, 12 ammo, good speed/tracking and does a ton of damage. If just the former, you just need a decent end game fleet. 2-3 capitals, cruisers to fill out the rest of the DP, all reasonably fit and with high level officers is sufficient. What is your typical deployment point slider set to? 500? 300? The carrier build becomes weaker with smaller deployment sizes. Although its likely the strongest build available at the 500 DP setting.
